[vox-tech] GL apps not running, NVIDIA X11 module

Mark K. Kim vox-tech@lists.lugod.org
Thu, 29 May 2003 20:40:59 -0700 (PDT)


Peter,

I get about 1800FPS in default window.  If I maximize the screen I get
about 330FPS (1024x768).  Are you sure the size isn't supposed to affect
the FPS?

-Mark


On Thu, 29 May 2003, Peter Jay Salzman wrote:

> On Thu 29 May 03,  6:22 PM, ME <dugan@passwall.com> said:
> > Weird, I DL, and built it. It seems to work. Also using Debian 3.0 with
> > Nvidia. Not sure what speed is supposed to be reported. Is 2000FPS a good
> > thing or a bad thing?
>
> good.  pretty amazing, actually.
>
> > 2000FPS when running in its default window.
> > When I go FullScreen, it drops to ~200FPS
> > When I minimize ot or cover it, I get ~9000FPS
>
> wierd.  GL should be largely (but not completely) independent of window
> size.  200 is unbelievably crappy.  as in, there are gremlins painting
> the inside of your monitor by candlelight.  you should not be getting
> 200.
>
> 9000?!?
>
> on a heavily loaded 333MHz dual celeron (cpu as well as disk loaded)
> with a voodoo 5, i get about 600fps.
>
> > I guess this is a tool to estimate FPS for First Person Shooters?
>
> operationally.  it's more to help determine whether you have a healthy
> gl system.
>
> those numbers are just wierd though.
>
> pete
>
> > Am running with
> > NVIDIA_GLX-1.0-4191
> > and
> > NVIDIA_kernel-1.0-4191
> >
> > Under X11, XF86Config-4 I have my modules set like this:
> > Section "Module"
> >         Load    "bitmap"
> >         Load    "dbe"
> >         Load    "ddc"
> >         Load    "extmod"
> >         Load    "freetype"
> > # reqired as per nvidia readme:
> >         Load    "glx"
> >         Load    "int10"
> >         Load    "pex5"
> >         Load    "record"
> >         Load    "speedo"
> >         Load    "type1"
> >         Load    "vbe"
> >         Load    "xie"
> > #removed as per nvidia readme:
> > #       Load    "GLcore"
> > #       Load    "dri"
> > EndSection
> >
> > Do you have these enabled?
> > Do you have libsdl1.2-dev installed (debain package)
> > How about libsdl-image
> > libsdl1.2debian-all
> > (other sdl packages)
> > glutg3-dev
> > glut3g
> > other glut...
> >
> > -ME
> >
> >
> > Mark K. Kim said:
> > > So I got gears working.  It turns out you gotta link -lglut before -lGL.
> > > Apparently they didn't create the configure.in correctly.
> > >
> > > Still, SDLgears isn't working.  I'm linking SDL first, then linking -lGL
> > > later (but no GLUT or GLU or whatever for SDLgears.)  Now I gotta figure
> > > out how to fix that... Anyone with ideas?
> > >
> > > On Wed, 28 May 2003, Mark K. Kim wrote:
> > >
> > >> I used the NVIDIA's installer program which did install its own libglx
> > >> X11
> > >> module.  It also installed libGLcore, but not as an X11 module.  I read
> > >> on
> > >> google groups that NVIDIA's driver automatically loads the libGLcore
> > >> library if it needs it (though that didn't stop me from trying to force
> > >> X
> > >> to load it, which resulted in X refusing to load it due to unresolved
> > >> symbols.)
> > >>
> > >> Can you compile the following program for me on your NVIDIA system?:
> > >>
> > >>    http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz
> > >>
> > >> If it works, then it's probably my system thing and I'll look in that
> > >> direction.  If not, then I'll look in more general direction.  Thanks!!
> > >>
> > >> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!) requiring
> > >> the nFORCE chipset modules I got off of NVIDIA's website.  It's required
> > >> to get the network, X11, and soundcard working.  Yeah, I need the
> > >> NVIDIA's
> > >> nvidia module *and* the kernel module to get X working.  I wonder if
> > >> that
> > >> has anything to do with it?  Anybody else have the nFORCE motherboard
> > >> chipset?
> > >>
> > >> -Mark
> > >>
> > >>
> > >> On Wed, 28 May 2003, ME wrote:
> > >>
> > >> > For my NVidia setup on my laptop, I have RtCW working with the the GL
> > >> > stuff. In order to make this work, I not only installed the
> > >> proprietary
> > >> > NVidia kernel module, but also installed the GLX "stuff" (separate
> > >> > download) from nvidia.
> > >> >
> > >> > Did you get the GLX/GL source of the same version as the kernel
> > >> modules
> > >> > for NVidia and X?
> > >> >
> > >> > Install Both, restart X. There may be mods to the XF86.config to make
> > >> it
> > >> > use the GLX stuff that comes from NVidia, but I will need to check my
> > >> > laptop when I get back to work.
> > >> >
> > >> > -ME
> > >> >
> > >> >
> > >> > Mark K. Kim said:
> > >> > > Hello,
> > >> > >
> > >> > > So I tried running Quake 2, which ran fine except it doesn't let me
> > >> use
> > >> > > either the GLX or SDL GL video drivers.  I also tried to compile
> > >> `gears`
> > >> > > and `SDLgears` from
> > >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and
> > >> > > it won't run (it brings up a broken image, like it tried to draw the
> > >> first
> > >> > > frame but drew only a part of it, then froze.)
> > >> > >
> > >> > > But `glxgears` and the 3D screen savers work perfectly fine.  Also,
> > >> > > "planets", a wireframe drawing test program from the OpenGL book,
> > >> works
> > >> > > perfectly fine.
> > >> > >
> > >> > > Does anyone know why these three apps (Quake2, gears, SDLgears)
> > >> won't run
> > >> > > on my system?  I'm running Debian Stable with NVIDIA's X11 drivers.
> > >> > > Thanks in advance!
> > >> > >
> > >> > > -Mark
> > >> > >
> > >> > > PS: I read on google groups that I should disable the GLcore and DRI
> > >> > > modules because NVIDIA's drivers have their own thing.  I did but it
> > >> > > doesn't help.
> > >> > >
> > >> > > --
> > >> > > Mark K. Kim
> > >> > > http://www.cbreak.org/
> > >> > > PGP key available upon request.
> > >> > >
> > >> > > _______________________________________________
> > >> > > vox-tech mailing list
> > >> > > vox-tech@lists.lugod.org
> > >> > > http://lists.lugod.org/mailman/listinfo/vox-tech
> > >> > >
> > >> > >
> > >> >
> > >> > _______________________________________________
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> > >> > http://lists.lugod.org/mailman/listinfo/vox-tech
> > >> >
> > >>
> > >> --
> > >> Mark K. Kim
> > >> http://www.cbreak.org/
> > >> PGP key available upon request.
> > >>
> > >>
> > >> _______________________________________________
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> > >> http://lists.lugod.org/mailman/listinfo/vox-tech
> > >>
> > >
> > > --
> > > Mark K. Kim
> > > http://www.cbreak.org/
> > > PGP key available upon request.
> > >
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> > >
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> >
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-- 
Mark K. Kim
http://www.cbreak.org/
PGP key available upon request.