[vox-tech] GL apps not running, NVIDIA X11 module
ME
vox-tech@lists.lugod.org
Thu, 29 May 2003 22:27:54 -0700 (PDT)
Yeah, my full screen was 1280x1024 and about 200FPS.
RtCW plays really well, but is plays at 640x480
When I play at 800x600 it feels a bit slower, but that could be my
imagination.(Each is at full screen)
-ME
Mark K. Kim said:
> I get about 1800FPS in default window. If I maximize the screen I get
> about 330FPS (1024x768). Are you sure the size isn't supposed to affect
> the FPS?
>
> -Mark
>
>
> On Thu, 29 May 2003, Peter Jay Salzman wrote:
>
>> On Thu 29 May 03, 6:22 PM, ME <dugan@passwall.com> said:
>> > Weird, I DL, and built it. It seems to work. Also using Debian 3.0
>> with
>> > Nvidia. Not sure what speed is supposed to be reported. Is 2000FPS a
>> good
>> > thing or a bad thing?
>>
>> good. pretty amazing, actually.
>>
>> > 2000FPS when running in its default window.
>> > When I go FullScreen, it drops to ~200FPS
>> > When I minimize ot or cover it, I get ~9000FPS
>>
>> wierd. GL should be largely (but not completely) independent of window
>> size. 200 is unbelievably crappy. as in, there are gremlins painting
>> the inside of your monitor by candlelight. you should not be getting
>> 200.
>>
>> 9000?!?
>>
>> on a heavily loaded 333MHz dual celeron (cpu as well as disk loaded)
>> with a voodoo 5, i get about 600fps.
>>
>> > I guess this is a tool to estimate FPS for First Person Shooters?
>>
>> operationally. it's more to help determine whether you have a healthy
>> gl system.
>>
>> those numbers are just wierd though.
>>
>> pete
>>
>> > Am running with
>> > NVIDIA_GLX-1.0-4191
>> > and
>> > NVIDIA_kernel-1.0-4191
>> >
>> > Under X11, XF86Config-4 I have my modules set like this:
>> > Section "Module"
>> > Load "bitmap"
>> > Load "dbe"
>> > Load "ddc"
>> > Load "extmod"
>> > Load "freetype"
>> > # reqired as per nvidia readme:
>> > Load "glx"
>> > Load "int10"
>> > Load "pex5"
>> > Load "record"
>> > Load "speedo"
>> > Load "type1"
>> > Load "vbe"
>> > Load "xie"
>> > #removed as per nvidia readme:
>> > # Load "GLcore"
>> > # Load "dri"
>> > EndSection
>> >
>> > Do you have these enabled?
>> > Do you have libsdl1.2-dev installed (debain package)
>> > How about libsdl-image
>> > libsdl1.2debian-all
>> > (other sdl packages)
>> > glutg3-dev
>> > glut3g
>> > other glut...
>> >
>> > -ME
>> >
>> >
>> > Mark K. Kim said:
>> > > So I got gears working. It turns out you gotta link -lglut before
>> -lGL.
>> > > Apparently they didn't create the configure.in correctly.
>> > >
>> > > Still, SDLgears isn't working. I'm linking SDL first, then linking
>> -lGL
>> > > later (but no GLUT or GLU or whatever for SDLgears.) Now I gotta
>> figure
>> > > out how to fix that... Anyone with ideas?
>> > >
>> > > On Wed, 28 May 2003, Mark K. Kim wrote:
>> > >
>> > >> I used the NVIDIA's installer program which did install its own
>> libglx
>> > >> X11
>> > >> module. It also installed libGLcore, but not as an X11 module. I
>> read
>> > >> on
>> > >> google groups that NVIDIA's driver automatically loads the
>> libGLcore
>> > >> library if it needs it (though that didn't stop me from trying to
>> force
>> > >> X
>> > >> to load it, which resulted in X refusing to load it due to
>> unresolved
>> > >> symbols.)
>> > >>
>> > >> Can you compile the following program for me on your NVIDIA
>> system?:
>> > >>
>> > >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz
>> > >>
>> > >> If it works, then it's probably my system thing and I'll look in
>> that
>> > >> direction. If not, then I'll look in more general direction.
>> Thanks!!
>> > >>
>> > >> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!)
>> requiring
>> > >> the nFORCE chipset modules I got off of NVIDIA's website. It's
>> required
>> > >> to get the network, X11, and soundcard working. Yeah, I need the
>> > >> NVIDIA's
>> > >> nvidia module *and* the kernel module to get X working. I wonder
>> if
>> > >> that
>> > >> has anything to do with it? Anybody else have the nFORCE
>> motherboard
>> > >> chipset?
>> > >>
>> > >> -Mark
>> > >>
>> > >>
>> > >> On Wed, 28 May 2003, ME wrote:
>> > >>
>> > >> > For my NVidia setup on my laptop, I have RtCW working with the
>> the GL
>> > >> > stuff. In order to make this work, I not only installed the
>> > >> proprietary
>> > >> > NVidia kernel module, but also installed the GLX "stuff"
>> (separate
>> > >> > download) from nvidia.
>> > >> >
>> > >> > Did you get the GLX/GL source of the same version as the kernel
>> > >> modules
>> > >> > for NVidia and X?
>> > >> >
>> > >> > Install Both, restart X. There may be mods to the XF86.config to
>> make
>> > >> it
>> > >> > use the GLX stuff that comes from NVidia, but I will need to
>> check my
>> > >> > laptop when I get back to work.
>> > >> >
>> > >> > -ME
>> > >> >
>> > >> >
>> > >> > Mark K. Kim said:
>> > >> > > Hello,
>> > >> > >
>> > >> > > So I tried running Quake 2, which ran fine except it doesn't
>> let me
>> > >> use
>> > >> > > either the GLX or SDL GL video drivers. I also tried to
>> compile
>> > >> `gears`
>> > >> > > and `SDLgears` from
>> > >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and
>> > >> > > it won't run (it brings up a broken image, like it tried to
>> draw the
>> > >> first
>> > >> > > frame but drew only a part of it, then froze.)
>> > >> > >
>> > >> > > But `glxgears` and the 3D screen savers work perfectly fine.
>> Also,
>> > >> > > "planets", a wireframe drawing test program from the OpenGL
>> book,
>> > >> works
>> > >> > > perfectly fine.
>> > >> > >
>> > >> > > Does anyone know why these three apps (Quake2, gears, SDLgears)
>> > >> won't run
>> > >> > > on my system? I'm running Debian Stable with NVIDIA's X11
>> drivers.
>> > >> > > Thanks in advance!
>> > >> > >
>> > >> > > -Mark
>> > >> > >
>> > >> > > PS: I read on google groups that I should disable the GLcore
>> and DRI
>> > >> > > modules because NVIDIA's drivers have their own thing. I did
>> but it
>> > >> > > doesn't help.
>> > >> > >
>> > >> > > --
>> > >> > > Mark K. Kim
>> > >> > > http://www.cbreak.org/
>> > >> > > PGP key available upon request.
>> > >> > >
>> > >> > > _______________________________________________
>> > >> > > vox-tech mailing list
>> > >> > > vox-tech@lists.lugod.org
>> > >> > > http://lists.lugod.org/mailman/listinfo/vox-tech
>> > >> > >
>> > >> > >
>> > >> >
>> > >> > _______________________________________________
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>> > >> > http://lists.lugod.org/mailman/listinfo/vox-tech
>> > >> >
>> > >>
>> > >> --
>> > >> Mark K. Kim
>> > >> http://www.cbreak.org/
>> > >> PGP key available upon request.
>> > >>
>> > >>
>> > >> _______________________________________________
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>> > >> http://lists.lugod.org/mailman/listinfo/vox-tech
>> > >>
>> > >
>> > > --
>> > > Mark K. Kim
>> > > http://www.cbreak.org/
>> > > PGP key available upon request.
>> > >
>> > > _______________________________________________
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>> > > http://lists.lugod.org/mailman/listinfo/vox-tech
>> > >
>> > >
>> >
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>
> --
> Mark K. Kim
> http://www.cbreak.org/
> PGP key available upon request.
>
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