[vox-tech] GL apps not running, NVIDIA X11 module
Peter Jay Salzman
vox-tech@lists.lugod.org
Thu, 29 May 2003 18:33:02 -0700
On Thu 29 May 03, 6:22 PM, ME <dugan@passwall.com> said:
> Weird, I DL, and built it. It seems to work. Also using Debian 3.0 with
> Nvidia. Not sure what speed is supposed to be reported. Is 2000FPS a good
> thing or a bad thing?
good. pretty amazing, actually.
> 2000FPS when running in its default window.
> When I go FullScreen, it drops to ~200FPS
> When I minimize ot or cover it, I get ~9000FPS
wierd. GL should be largely (but not completely) independent of window
size. 200 is unbelievably crappy. as in, there are gremlins painting
the inside of your monitor by candlelight. you should not be getting
200.
9000?!?
on a heavily loaded 333MHz dual celeron (cpu as well as disk loaded)
with a voodoo 5, i get about 600fps.
> I guess this is a tool to estimate FPS for First Person Shooters?
operationally. it's more to help determine whether you have a healthy
gl system.
those numbers are just wierd though.
pete
> Am running with
> NVIDIA_GLX-1.0-4191
> and
> NVIDIA_kernel-1.0-4191
>
> Under X11, XF86Config-4 I have my modules set like this:
> Section "Module"
> Load "bitmap"
> Load "dbe"
> Load "ddc"
> Load "extmod"
> Load "freetype"
> # reqired as per nvidia readme:
> Load "glx"
> Load "int10"
> Load "pex5"
> Load "record"
> Load "speedo"
> Load "type1"
> Load "vbe"
> Load "xie"
> #removed as per nvidia readme:
> # Load "GLcore"
> # Load "dri"
> EndSection
>
> Do you have these enabled?
> Do you have libsdl1.2-dev installed (debain package)
> How about libsdl-image
> libsdl1.2debian-all
> (other sdl packages)
> glutg3-dev
> glut3g
> other glut...
>
> -ME
>
>
> Mark K. Kim said:
> > So I got gears working. It turns out you gotta link -lglut before -lGL.
> > Apparently they didn't create the configure.in correctly.
> >
> > Still, SDLgears isn't working. I'm linking SDL first, then linking -lGL
> > later (but no GLUT or GLU or whatever for SDLgears.) Now I gotta figure
> > out how to fix that... Anyone with ideas?
> >
> > On Wed, 28 May 2003, Mark K. Kim wrote:
> >
> >> I used the NVIDIA's installer program which did install its own libglx
> >> X11
> >> module. It also installed libGLcore, but not as an X11 module. I read
> >> on
> >> google groups that NVIDIA's driver automatically loads the libGLcore
> >> library if it needs it (though that didn't stop me from trying to force
> >> X
> >> to load it, which resulted in X refusing to load it due to unresolved
> >> symbols.)
> >>
> >> Can you compile the following program for me on your NVIDIA system?:
> >>
> >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz
> >>
> >> If it works, then it's probably my system thing and I'll look in that
> >> direction. If not, then I'll look in more general direction. Thanks!!
> >>
> >> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!) requiring
> >> the nFORCE chipset modules I got off of NVIDIA's website. It's required
> >> to get the network, X11, and soundcard working. Yeah, I need the
> >> NVIDIA's
> >> nvidia module *and* the kernel module to get X working. I wonder if
> >> that
> >> has anything to do with it? Anybody else have the nFORCE motherboard
> >> chipset?
> >>
> >> -Mark
> >>
> >>
> >> On Wed, 28 May 2003, ME wrote:
> >>
> >> > For my NVidia setup on my laptop, I have RtCW working with the the GL
> >> > stuff. In order to make this work, I not only installed the
> >> proprietary
> >> > NVidia kernel module, but also installed the GLX "stuff" (separate
> >> > download) from nvidia.
> >> >
> >> > Did you get the GLX/GL source of the same version as the kernel
> >> modules
> >> > for NVidia and X?
> >> >
> >> > Install Both, restart X. There may be mods to the XF86.config to make
> >> it
> >> > use the GLX stuff that comes from NVidia, but I will need to check my
> >> > laptop when I get back to work.
> >> >
> >> > -ME
> >> >
> >> >
> >> > Mark K. Kim said:
> >> > > Hello,
> >> > >
> >> > > So I tried running Quake 2, which ran fine except it doesn't let me
> >> use
> >> > > either the GLX or SDL GL video drivers. I also tried to compile
> >> `gears`
> >> > > and `SDLgears` from
> >> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and
> >> > > it won't run (it brings up a broken image, like it tried to draw the
> >> first
> >> > > frame but drew only a part of it, then froze.)
> >> > >
> >> > > But `glxgears` and the 3D screen savers work perfectly fine. Also,
> >> > > "planets", a wireframe drawing test program from the OpenGL book,
> >> works
> >> > > perfectly fine.
> >> > >
> >> > > Does anyone know why these three apps (Quake2, gears, SDLgears)
> >> won't run
> >> > > on my system? I'm running Debian Stable with NVIDIA's X11 drivers.
> >> > > Thanks in advance!
> >> > >
> >> > > -Mark
> >> > >
> >> > > PS: I read on google groups that I should disable the GLcore and DRI
> >> > > modules because NVIDIA's drivers have their own thing. I did but it
> >> > > doesn't help.
> >> > >
> >> > > --
> >> > > Mark K. Kim
> >> > > http://www.cbreak.org/
> >> > > PGP key available upon request.
> >> > >
> >> > > _______________________________________________
> >> > > vox-tech mailing list
> >> > > vox-tech@lists.lugod.org
> >> > > http://lists.lugod.org/mailman/listinfo/vox-tech
> >> > >
> >> > >
> >> >
> >> > _______________________________________________
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> >> > vox-tech@lists.lugod.org
> >> > http://lists.lugod.org/mailman/listinfo/vox-tech
> >> >
> >>
> >> --
> >> Mark K. Kim
> >> http://www.cbreak.org/
> >> PGP key available upon request.
> >>
> >>
> >> _______________________________________________
> >> vox-tech mailing list
> >> vox-tech@lists.lugod.org
> >> http://lists.lugod.org/mailman/listinfo/vox-tech
> >>
> >
> > --
> > Mark K. Kim
> > http://www.cbreak.org/
> > PGP key available upon request.
> >
> > _______________________________________________
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> > vox-tech@lists.lugod.org
> > http://lists.lugod.org/mailman/listinfo/vox-tech
> >
> >
>
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