[vox-tech] GL apps not running, NVIDIA X11 module
ME
vox-tech@lists.lugod.org
Thu, 29 May 2003 18:22:53 -0700 (PDT)
Weird, I DL, and built it. It seems to work. Also using Debian 3.0 with
Nvidia. Not sure what speed is supposed to be reported. Is 2000FPS a good
thing or a bad thing?
2000FPS when running in its default window.
When I go FullScreen, it drops to ~200FPS
When I minimize ot or cover it, I get ~9000FPS
I guess this is a tool to estimate FPS for First Person Shooters?
Am running with
NVIDIA_GLX-1.0-4191
and
NVIDIA_kernel-1.0-4191
Under X11, XF86Config-4 I have my modules set like this:
Section "Module"
Load "bitmap"
Load "dbe"
Load "ddc"
Load "extmod"
Load "freetype"
# reqired as per nvidia readme:
Load "glx"
Load "int10"
Load "pex5"
Load "record"
Load "speedo"
Load "type1"
Load "vbe"
Load "xie"
#removed as per nvidia readme:
# Load "GLcore"
# Load "dri"
EndSection
Do you have these enabled?
Do you have libsdl1.2-dev installed (debain package)
How about libsdl-image
libsdl1.2debian-all
(other sdl packages)
glutg3-dev
glut3g
other glut...
-ME
Mark K. Kim said:
> So I got gears working. It turns out you gotta link -lglut before -lGL.
> Apparently they didn't create the configure.in correctly.
>
> Still, SDLgears isn't working. I'm linking SDL first, then linking -lGL
> later (but no GLUT or GLU or whatever for SDLgears.) Now I gotta figure
> out how to fix that... Anyone with ideas?
>
> On Wed, 28 May 2003, Mark K. Kim wrote:
>
>> I used the NVIDIA's installer program which did install its own libglx
>> X11
>> module. It also installed libGLcore, but not as an X11 module. I read
>> on
>> google groups that NVIDIA's driver automatically loads the libGLcore
>> library if it needs it (though that didn't stop me from trying to force
>> X
>> to load it, which resulted in X refusing to load it due to unresolved
>> symbols.)
>>
>> Can you compile the following program for me on your NVIDIA system?:
>>
>> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz
>>
>> If it works, then it's probably my system thing and I'll look in that
>> direction. If not, then I'll look in more general direction. Thanks!!
>>
>> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!) requiring
>> the nFORCE chipset modules I got off of NVIDIA's website. It's required
>> to get the network, X11, and soundcard working. Yeah, I need the
>> NVIDIA's
>> nvidia module *and* the kernel module to get X working. I wonder if
>> that
>> has anything to do with it? Anybody else have the nFORCE motherboard
>> chipset?
>>
>> -Mark
>>
>>
>> On Wed, 28 May 2003, ME wrote:
>>
>> > For my NVidia setup on my laptop, I have RtCW working with the the GL
>> > stuff. In order to make this work, I not only installed the
>> proprietary
>> > NVidia kernel module, but also installed the GLX "stuff" (separate
>> > download) from nvidia.
>> >
>> > Did you get the GLX/GL source of the same version as the kernel
>> modules
>> > for NVidia and X?
>> >
>> > Install Both, restart X. There may be mods to the XF86.config to make
>> it
>> > use the GLX stuff that comes from NVidia, but I will need to check my
>> > laptop when I get back to work.
>> >
>> > -ME
>> >
>> >
>> > Mark K. Kim said:
>> > > Hello,
>> > >
>> > > So I tried running Quake 2, which ran fine except it doesn't let me
>> use
>> > > either the GLX or SDL GL video drivers. I also tried to compile
>> `gears`
>> > > and `SDLgears` from
>> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and
>> > > it won't run (it brings up a broken image, like it tried to draw the
>> first
>> > > frame but drew only a part of it, then froze.)
>> > >
>> > > But `glxgears` and the 3D screen savers work perfectly fine. Also,
>> > > "planets", a wireframe drawing test program from the OpenGL book,
>> works
>> > > perfectly fine.
>> > >
>> > > Does anyone know why these three apps (Quake2, gears, SDLgears)
>> won't run
>> > > on my system? I'm running Debian Stable with NVIDIA's X11 drivers.
>> > > Thanks in advance!
>> > >
>> > > -Mark
>> > >
>> > > PS: I read on google groups that I should disable the GLcore and DRI
>> > > modules because NVIDIA's drivers have their own thing. I did but it
>> > > doesn't help.
>> > >
>> > > --
>> > > Mark K. Kim
>> > > http://www.cbreak.org/
>> > > PGP key available upon request.
>> > >
>> > > _______________________________________________
>> > > vox-tech mailing list
>> > > vox-tech@lists.lugod.org
>> > > http://lists.lugod.org/mailman/listinfo/vox-tech
>> > >
>> > >
>> >
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>> >
>>
>> --
>> Mark K. Kim
>> http://www.cbreak.org/
>> PGP key available upon request.
>>
>>
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>> vox-tech@lists.lugod.org
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>>
>
> --
> Mark K. Kim
> http://www.cbreak.org/
> PGP key available upon request.
>
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