[vox-tech] GL apps not running, NVIDIA X11 module
Mark K. Kim
vox-tech@lists.lugod.org
Thu, 29 May 2003 01:13:55 -0700 (PDT)
So I got gears working. It turns out you gotta link -lglut before -lGL.
Apparently they didn't create the configure.in correctly.
Still, SDLgears isn't working. I'm linking SDL first, then linking -lGL
later (but no GLUT or GLU or whatever for SDLgears.) Now I gotta figure
out how to fix that... Anyone with ideas?
-Mark
On Wed, 28 May 2003, Mark K. Kim wrote:
> I used the NVIDIA's installer program which did install its own libglx X11
> module. It also installed libGLcore, but not as an X11 module. I read on
> google groups that NVIDIA's driver automatically loads the libGLcore
> library if it needs it (though that didn't stop me from trying to force X
> to load it, which resulted in X refusing to load it due to unresolved
> symbols.)
>
> Can you compile the following program for me on your NVIDIA system?:
>
> http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz
>
> If it works, then it's probably my system thing and I'll look in that
> direction. If not, then I'll look in more general direction. Thanks!!
>
> Oh, I do have an NVIDIA motherboard (yes, NVIDIA motherboard!) requiring
> the nFORCE chipset modules I got off of NVIDIA's website. It's required
> to get the network, X11, and soundcard working. Yeah, I need the NVIDIA's
> nvidia module *and* the kernel module to get X working. I wonder if that
> has anything to do with it? Anybody else have the nFORCE motherboard
> chipset?
>
> -Mark
>
>
> On Wed, 28 May 2003, ME wrote:
>
> > For my NVidia setup on my laptop, I have RtCW working with the the GL
> > stuff. In order to make this work, I not only installed the proprietary
> > NVidia kernel module, but also installed the GLX "stuff" (separate
> > download) from nvidia.
> >
> > Did you get the GLX/GL source of the same version as the kernel modules
> > for NVidia and X?
> >
> > Install Both, restart X. There may be mods to the XF86.config to make it
> > use the GLX stuff that comes from NVidia, but I will need to check my
> > laptop when I get back to work.
> >
> > -ME
> >
> >
> > Mark K. Kim said:
> > > Hello,
> > >
> > > So I tried running Quake 2, which ran fine except it doesn't let me use
> > > either the GLX or SDL GL video drivers. I also tried to compile `gears`
> > > and `SDLgears` from http://www.libsdl.org/opengl/SDLgears-1.0.2.tar.gz and
> > > it won't run (it brings up a broken image, like it tried to draw the first
> > > frame but drew only a part of it, then froze.)
> > >
> > > But `glxgears` and the 3D screen savers work perfectly fine. Also,
> > > "planets", a wireframe drawing test program from the OpenGL book, works
> > > perfectly fine.
> > >
> > > Does anyone know why these three apps (Quake2, gears, SDLgears) won't run
> > > on my system? I'm running Debian Stable with NVIDIA's X11 drivers.
> > > Thanks in advance!
> > >
> > > -Mark
> > >
> > > PS: I read on google groups that I should disable the GLcore and DRI
> > > modules because NVIDIA's drivers have their own thing. I did but it
> > > doesn't help.
> > >
> > > --
> > > Mark K. Kim
> > > http://www.cbreak.org/
> > > PGP key available upon request.
> > >
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> > >
> > >
> >
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>
> --
> Mark K. Kim
> http://www.cbreak.org/
> PGP key available upon request.
>
>
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--
Mark K. Kim
http://www.cbreak.org/
PGP key available upon request.