[vox] How was Explorit?
Brian Lavender
brian at brie.com
Wed Aug 19 10:33:59 PDT 2009
On Tue, Aug 18, 2009 at 08:21:48PM -0700, Bill Broadley wrote:
> ericengelhard at comcast.net wrote:
> > ----- Original Message -----
> >> From: "Brian Lavender" <brian at brie.com>
> >> Perhaps two new game developers? ;-)
> >
> > I'm trying.
>
> Funny that you mention that. I'm starting a new project of an old tank
> simulation. It's built on a fairly common idea:
> * Map of water, mountains, plains, and forests
> * Fog of War (you can't see enemies unless they are close and you are looking
> in the right direction)
> * Capture the flag/base or all enemies
> * 7 Tanks per team, and a base.
> * Chance of a successfully shooting the enemy depend on distance,
> speed (of both shooter and target), if you are changing directions, etc.
>
> The unique parts:
> * The teams of 7 tanks are controlled by computer program (although there's
> no reason a human client couldn't be written)
> * Was designed for research into AI for use in military strategy
> * Guns don't have to be aimed, just pointing in the right quadrant.
>
> In any case, it seems like a good way to get your feet wet, much easier to
> implement part of an already designed game than it is to start from scratch.
>
> If anyone is helping I suspect we could find a way to cooperate, either at the
> function by function level (pick and choose what you want to implement), or
> at a larger scale (client, server, path finding, LoS calcs, etc.)
>
> I have full spec for all the details, protocol, formulas, movement rules, etc.
>
> Doesn't seem like the right place to discuss this, feel to contact me off list.
Sounds pretty cool thus far. Have you done any coding?
--
Brian Lavender
http://www.brie.com/brian/
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