[vox-tech] RTCW, sound problem

Mark K. Kim vox-tech@lists.lugod.org
Sat, 13 Dec 2003 11:36:14 -0800 (PST)


Peter's probably right:

   $ killall esd artsd nasd

Restart game.

-Mark


On Sat, 13 Dec 2003, Peter Jay Salzman wrote:

> On Sat 13 Dec 03,  9:25 AM, Jonathan Stickel <jjstickel@sbcglobal.net> said:
> > I've recently decided to give gaming a try in Linux.  I managed to get
> > Duke3D working, and it runs great.  So next I try Return to Castle
> > Wolfenstein (RTCW).  I think I installed it all correctly (only a couple
> > steps), but there is a problem with the sound.
> >
> > It starts in multi-player mode, I think, with a menu screen.  Here
> > everything seems fine: sound, graphics, and I can change graphic
> > options.  I haven't tried to play multiplayer because I'm not yet
> > interested.
> >
> > The problem is when I choose single-player mode on the menu.  When I
> > first tried, I did not have ALSA installed.  Single-player would work
> > but without sound (couldn't find /dev/dsp).  A google search indicated
> > it might work with ALSA, so I installed ALSA and ALSA-OSS.  ALSA seems
> > to work fine with all my other applications, but now when I choose
> > single-player, RTCW hangs with a blank screen and movable mouse cursor.
> >  When I go to another terminal and kill "wolfsp.x86", I get back my
> > Xterm and see it died at "sound initialization".  No other info is given.
> >
> > I can't seem to find this particular problem mentioned on the web.  Any
> > ideas?  Supposedly the linux implementation of RTCW is similar to Quake3.
> >
> > Thanks,
> > Jonathan
>
> jon,
>
> are you running a sound daemon?  enlightenment uses esd.  i'm sure gnome
> and kde have their own sound daemons (i don't use gnome/kde, so i don't
> know).
>
> try killing the sound daemon and see if that helps.
>
> if that doesn't work, you can pull out the big guns and try using ltrace
> to see if you can get any more information about why sound isn't
> working.
>
> if ltrace doesn't give further information, then perhaps strace will.
> i've solved MANY game related problems using ltrace and strace.
>
> use ltrace first -- the output is less copious and easier to go through.
>
> pete
>
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