[vox-tech] help with a makefile
Aaron King
vox-tech@lists.lugod.org
Tue, 02 Apr 2002 16:05:56 -0800
I don't know if this is what you're looking for, but how's about this?
-----------------------
OBJS := $(patsubst %.c, %.o, $(patsubst src/%, objs/%, $(wildcard
src/*.c)))
objs/%.o: src/%.c
$(CC) -c $(CFLAGS) -o objs/$*.o src/$*.c
target: $(OBJS)
-----------------------
Aaron
Peter Jay Salzman wrote:
>
> hi all,
>
> here is a makefile for one of my simulators:
>
> TARGET = ising2-periodic
> TIMESTAMP = `/bin/date +'%Y-%b-%d-%H-%M'`
> BACKUPDIR = /usr/local/backup/ising2
> WARN = -Wall -W -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations
> CFLAGS = -O9 -ansi $(WARN)
> LFLAGS = -lm -L. -lpising2
> OBJS := $(patsubst %.c, %.o, $(wildcard *.c))
>
> $(TARGET): $(OBJS)
> gcc -o $@ $(OBJS) $(LFLAGS)
>
> main.o: main.c pising2.h fsignal.h
> fsignal.o: fsignal.c fsignal.h
>
> .PHONY: clean
> clean:
> -rm -rf *.o a.out $(TARGET)
>
> backup:
> make clean
> cd ..; tar -jcv ./$(TARGET) > "$(BACKUPDIR)/$(TARGET)-$(TIMESTAMP).tar.bz2"
> echo "Saved to $(BACKUPDIR)/$(TARGET)-$(TIMESTAMP)."
> echo "$(TARGET)-$(TIMESTAMP)" > .version
>
> i would *like* to put all object files in ./objs. i'm having a hard
> time figuring out how to do this. i know how to have make look for the
> object files when it *links* the target:
>
> vpath %.o ./objs
>
> but that doesn't help during the *compilation* process. is there a way
> to tell make:
>
> listen, make. i like your implicit rules. but when you make an
> object file, i'd really appreciate it if you put it in "./objs"
> rather than "."
>
> so in other words, i KNOW how to do this by hard-coding the paths into
> the makefile. what i'm really looking for is some kind of directive to
> modify the implicit rule.
>
> kind of like how when you define $(CFLAGS) you don't need to explicitly
> say:
>
> target: foo.c foo.h
> gcc $(CFLAGS) -o $@ $<
>
> because make is smart enough to use your $(CFLAGS) even when you use an
> implicit rule:
>
> target: foo.c foo.h # $(CFLAGS) is used here
>
> i hope i explained this ok! :)
>
> pete
>