Now that the image has been loaded and converted, you can draw it into your display...
src_rect is an SDL_Rect containing the rectangle from which we're copying from the source surface ("image").SDL_BlitSurface(image, &src_rect, screen, &dest_rect);
dest_rect is an SDL_Rect containing the rectangle into which we're copying into the destination surface ("screen").
For example:
src_rect.x = 0; src_rect.y = 0; src_rect.w = image -> w; src_rect.h = image -> h; |
dest_rect.x = 100; dest_rect.y = 200; dest_rect.w = image -> w; dest_rect.h = image -> h; |