[vox] [Lug-nuts] SacLUG software release "Game UnMaker Pro"

Brian Lavender brian at brie.com
Tue Apr 1 12:25:51 PDT 2014


I will make sure not to quit my day job! :) No takers on this one.

I guess now things have moved to Facebook and Google Plus for 
April Fools pranks.

On Tue, Apr 01, 2014 at 11:13:24AM -0700, Brian Lavender wrote:
> SacLUG press release: For immediate release.
> 
> Today, SacLUG announces the release of "Game UnMaker Pro".
> 
> SacLUG announces the new game maker development tool called "Game UnMaker
> Pro". The venture has been formed with the twenty dollars current
> leader Brian Lavender found in the SacLUG slush fund. He comments,
> "With this, I think we can build a new "Unmaker maker pro" game
> development tool". Some highlights of the tool are emacs plugin. Image
> viewer when you double click on the image.  Maps are created using the
> Tiled developer tool. Game UnMaker Pro builds games using Clang or g++,
> depending upon the users CXX environment variable. The "Game UnMaker Pro"
> will combine developer tools unlike ever before.
> 
> Comments from SacLUG's Linus Sphynx. "I usually have to search
> for my development tools. With Game UnMaker Pro, I plan to use
> its Tiled map developer tool and load the maps using the integrated
> tinyxml. I have been doing things the old way for so long. Thank
> you Game UnMaker Pro"
> 
> Leadwerks Josh Clint says, "Yeah, all the tools in one folder. Why didn't
> I think of that?"
> 
> Bill Kendrick, of Lugod, "I am so excited about Game UnMaker Pro that
> I plan to write yet another ten liner Atari game using it!"
> 
> Brian Lavender comments, "Now I can finally finish my rewrite of Madbomber2 with
> Game UnMaker Pro."
> 
> SacLUG says it has made good use of the twenty bucks and hopes to get a second
> round of funding at the next SacLUG meeting. "On forty bucks, we can feed
> 3 developers for a couple days"
> 
> 
> -- 
> Brian Lavender
> http://www.brie.com/brian/
> 
> "There are two ways of constructing a software design. One way is to
> make it so simple that there are obviously no deficiencies. And the other
> way is to make it so complicated that there are no obvious deficiencies."
> 
> Professor C. A. R. Hoare
> The 1980 Turing award lecture



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-- 
Brian Lavender
http://www.brie.com/brian/

"There are two ways of constructing a software design. One way is to
make it so simple that there are obviously no deficiencies. And the other
way is to make it so complicated that there are no obvious deficiencies."

Professor C. A. R. Hoare
The 1980 Turing award lecture


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