[vox-tech] X resolution problems
Bill Kendrick
nbs at sonic.net
Tue Jan 10 18:21:06 PST 2006
On Tue, Jan 10, 2006 at 08:58:14PM -0500, Peter Jay Salzman wrote:
> p at satan$ xrandr -q
> SZ: Pixels Physical Refresh
> *0 1280 x 1024 ( 325mm x 260mm ) *75
> 1 1024 x 768 ( 325mm x 260mm ) 75
> 2 800 x 600 ( 325mm x 260mm ) 75
> 3 640 x 480 ( 325mm x 260mm ) 75
>
<snip>
> The screen's physical dimension is 355x285, so the value reported by xrandr
> is incorrect. So much for DDC. I tried setting:
Wouldn't that end up being overscanned?
For example, I connected my Atari 800XL to my VGA monitor using my old
"JAM!!" device. I think, to the monitor, it comes out as a 640x480 mode.
However, I can see stuff in some games (bits off to the far right and left)
that I would not normally see on a regular TV or monitor... stuff that's
overscanned. (This is why Commodores and Ataris had those big borders
around the edges :^) )
My solution was to go into my monitors settings and stretch the display
out until I could see much less. Now games like Joust don't have weird
sprite artifacts along the right, and games that scroll don't have any
objects popping-up on the sides. :^)
But... maybe I don't understand X.org or RandR or VGA minitors enough to know
enough about what I'm talking about. ;^)
-bill!
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