[vox-tech] opengl: lines and points
Ken Bloom
kabloom at ucdavis.edu
Sun Jan 30 09:58:32 PST 2005
On Sun, 30 Jan 2005 00:49:56 -0500
p at dirac.org (Peter Jay Salzman) wrote:
> Hola,
>
> These are some really embarrassing questions, but I've been stumped
> for a while on this.
>
> I've already written the requisite spinning cube. I've even texture
> mapped it. I've written a "flight simulator" that lets you fly around
> a teapot.
>
> But there are 3 really basic questions I'm at a complete loss at.
>
>
> 1. The only point size that appears to be available is the default
> pointsize
> of 1, whether I'm dealing with AA or not AA points. I've verified
> this with glGetFloatv() and GL_POINT_SIZE_RANGE.
>
> If there are any GL programmers out there, I'm curious what point
> size ranges you have available on your system.
The GL_POINT_SIZE_RANGE on my nVidia Corporation NV18 [GeForce4 MX 440
AGP 8x] is 0.000000 to 63.375000. This is probably system-dependant.
What graphics card are you using?
> 2. Same problems with lines. It appears that the only available width
> is
> 1. I can make them thicker by drawing lines next to each other,
> but the only width available on my system, both AA and non-AA, is
> 1. Again, I'm curious what other people have available to them.
I don't know how to get this information.
--Ken Bloom
--
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