[vox-tech] opengl: lines and points
Ken Bloom
kabloom at ucdavis.edu
Sat Jan 29 22:38:46 PST 2005
On Sun, 30 Jan 2005 00:49:56 -0500
p at dirac.org (Peter Jay Salzman) wrote:
> #include <GL/glut.h>
>
> void display(void)
> {
> glClear (GL_COLOR_BUFFER_BIT);
>
> glBegin( GL_LINES );
> glColor3f( 1.0, 0.0, 0.0 ); // *1*
> glVertex2f( 400.0f, 50.0f ); // *1*
> glVertex2f( 400.0f, 550.0f ); // *1*
>
> glColor3f( 1.0, 1.0, 1.0 ); // *2*
> glVertex2f( 50.0f, 300.0f ); // *2*
> glVertex2f( 750.0f, 300.0f ); // *2*
> glEnd();
>
> glFlush();
> }
>
> int main(int argc, char *argv[])
> {
> glutInit(&argc, argv);
> glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
> glutInitWindowSize (800, 600);
> glutInitWindowPosition (100, 100);
> glutCreateWindow (argv[0]);
>
> glClearColor (0.0, 0.0, 0.0, 0.0);
> glShadeModel (GL_FLAT);
>
> glutDisplayFunc(display);
>
> glutMainLoop();
> return 0;
> }
I'm not sure why it shows up for you when you deleted one of the lines,
but when I ran your code as written, the lines were outside the
(-1.0,-1.0) to (1.0,1.0) clipping box, so they weren't getting drawn.
Changing the coordinates helped, and they were both drawn. The second
one was white though (use glColor3f( 0.0, 0.0, 1.0 ); if you want blue).
--Ken Bloom
--
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