[vox-tech] Cross compiling SDL/OpenGL on Linux for a win32
executable
Peter Jay Salzman
p at dirac.org
Tue Aug 3 13:31:10 PDT 2004
On Tue 03 Aug 04, 4:20 PM, Peter Jay Salzman <p at dirac.org> said:
> Hi all,
>
> I finally managed to cross compile an SDL/OpenGL program on Linux for
> win32. Here's how I did it and some pitfalls along the way. This was
> _not_ easy to figure out! I hope other people can benefit from this.
>
> This email is to be regarded as heuristic knowledge. Some of it I had
> no idea of the rhyme or reason. It's just a lot of edumacated
> guesswork, trial and error, Googling and good ol fasioned
> try-by-desperation.
>
>
>
> Downloading Stuff
> =================
>
> 1a. Download and run the cross-compile tools installer from:
>
> http://www.libsdl.org/extras/win32/cross/build-cross.sh
>
> Running this script will download almost everything I needed. Among
> other things, it downloaded the cross compiler mingw32 and a
> binutils. By default, it nicely puts everything in
> /usr/local/cross-tools.
1a and a half:
During the binutils build, if you get (roughly) 450 warnings about
functions that begin with "yy" (and a few error messages on top of
that), it means you have flex installed. You need to uninstall flex and
install lex.
Pete
--
Make everything as simple as possible, but no simpler. -- Albert Einstein
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