[vox-tech] RTCW, sound problem
Jonathan Stickel
vox-tech@lists.lugod.org
Mon, 15 Dec 2003 22:06:32 -0800
Thanks for the few suggestions. I should have mentioned that I had
already made sure artsd and esd were not running; that isn't the problem
here. I've managed to get RTCW, single player, to work by starting with
wolf +set s_initsound 0
Of course, no sound now for the initial multiplayer menu. But when I
choose single player, sound gets initiated, and now it works! There
must be some bug with that transition from mp to sp...
Jonathan
Peter Jay Salzman wrote:
> On Sat 13 Dec 03, 9:25 AM, Jonathan Stickel <jjstickel@sbcglobal.net> said:
>
>>I've recently decided to give gaming a try in Linux. I managed to get
>>Duke3D working, and it runs great. So next I try Return to Castle
>>Wolfenstein (RTCW). I think I installed it all correctly (only a couple
>>steps), but there is a problem with the sound.
>>
>>It starts in multi-player mode, I think, with a menu screen. Here
>>everything seems fine: sound, graphics, and I can change graphic
>>options. I haven't tried to play multiplayer because I'm not yet
>>interested.
>>
>>The problem is when I choose single-player mode on the menu. When I
>>first tried, I did not have ALSA installed. Single-player would work
>>but without sound (couldn't find /dev/dsp). A google search indicated
>>it might work with ALSA, so I installed ALSA and ALSA-OSS. ALSA seems
>>to work fine with all my other applications, but now when I choose
>>single-player, RTCW hangs with a blank screen and movable mouse cursor.
>> When I go to another terminal and kill "wolfsp.x86", I get back my
>>Xterm and see it died at "sound initialization". No other info is given.
>>
>>I can't seem to find this particular problem mentioned on the web. Any
>>ideas? Supposedly the linux implementation of RTCW is similar to Quake3.
>>
>>Thanks,
>>Jonathan
>
>
> jon,
>
> are you running a sound daemon? enlightenment uses esd. i'm sure gnome
> and kde have their own sound daemons (i don't use gnome/kde, so i don't
> know).
>
> try killing the sound daemon and see if that helps.
>
> if that doesn't work, you can pull out the big guns and try using ltrace
> to see if you can get any more information about why sound isn't
> working.
>
> if ltrace doesn't give further information, then perhaps strace will.
> i've solved MANY game related problems using ltrace and strace.
>
> use ltrace first -- the output is less copious and easier to go through.
>
> pete
>